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Kokos

Kokos is an asymmetrical VR party game I made with a team for a game design course at U of T. We built the game in Unity, and used the steam VR API for the VR components of the game.

 

The game has one player using a VR headset, called the KoKo King, take on 4 other players using controllers. The players, called Kokos, compete with each other to collect enough feathers to perform the ritual to overthrow the Koko King and take his place. 

 

 

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Accreditation

 

Development/Programing:

Thomas Yu, Brandon Cormier, Nagee Elghassein,

 Jianxin Pei, Chengjie Liang

 

Modelling: Flavio Felipe 

 

Concept art and Texturing: Hoang Luong Dam 

 

Additional Artwork: Fari Strachan

 

Animation: Vini de Silveria

 

Music/Sound design: Maria-Paula Bonilla-Hernandez

 

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